Monday, 1 February 2010
MURMURA
MURMURA BUZZ-BOMB VALKYRIE: The Fifty-Fourth Spirit is called Murmura, or Murmusa, or Murmuxa. She is a Great Duchess, and a Countess and appears in the form of a most beautiful Woman of a Valkyrie riding upon a phallic Buzz-Bomb of a V1 Doodlebug, which will be seen within vivid visions to be flying over New York city. She wears a Duchess crown of a winged helmet upon her head and from her back is sometimes seen to sprout the skeletal iron wings of a Gryphon. There will go before her those Female Ministers of other Valkyries amidst the storm clouds with great thundering trumpets sounding. Her office is to teach Philosophy perfectly to her Master and to constrain those Souls of the deceased to come before her Master of an Exorcist to answer those questions, which he may wish to put to them about the Past, Present or of Futures to come. Her particular forte is that of constraining the Souls of deceased Women as well as those still living whom her Master can thence carnally enjoy within Visions and Dreams should he desire it so. She will only do as her Master bids when he has totally dominated her Martial character via those most Erotic Lucid Dreams she will verily induce after Evoking her in order to allow her self to be forcefully impregnated, wherefore she will thence most readily become as his most willing Sex Slave of a Succubus. She was partly of the Order of Thrones, and partly that of the Angels. She now rules Thirty Legions of Female Spirits likened to her self.MURMURA BUZZ-BOMB VALKYRIE HANNA REITSCH
One could equate Murmura with Hanna Reitsch (29 March 1912 – 24 August 1979) who was a highly photogenic petite Cat-Walk model of a German aviator and the only woman awarded the Iron Cross First Class and the Luftwaffe Combined Pilots-Observation Badge in Gold with Diamonds during World War II. Reitsch was the first woman to fly a Helicopter, a Rocket plane, and a Jet fighter of Hollywood Starlet, if only she had been American. She set over forty aviation altitude and endurance records during her career, both before and after World War II, and several of her international gliding records are still standing to this day.
Although she kept a low profile after the war, toward the end of her life she was interviewed and photographed several times in the the 1970s by US photo-journalist Ron Laytner. At the end of her last interview she told Laytner:
“And what have we now in Germany? A land of bankers and car-makers. Even our great army has gone soft. Soldiers wear beards and question orders. I am not ashamed to say I believed in National Socialism. I still wear the Iron Cross with diamonds Hitler gave me. But today in all Germany you can't find a single person who voted Adolf Hitler into power... Many Germans feel guilty about the war. But they don't explain the real guilt we share - that we lost. ”
Reitsch died in Frankfurt at the age of 67 on 24 August 1979 following a heart attack. She had never married.
KAMIU
WU-SHU GIRL KAMIU: The Fifty-Third Spirit is Caim, Camio, Kamio or Kamiu. She is a Great President to initially appear in the form of a bird called a Thrush at first, but afterwards she puts on the shape of a most beautiful young Oriental woman to be carrying in her hand a sharp Chinese sword. She seems to answer in burning ashes, or in coals of fire. Her temperament is fiery of nature and is a good disputer and exceedingly eloquent. Her office is to give unto her Master the understanding of the Wu-Shu Martial Arts whose fighting forms are all based upon the movements of Animals to also teach him to call out their tongues so as to channel the internal Chi to empower his Dream-body, which in turn will strengthen the physiological frame.
She also teaches her Master to meditate upon the fluidity of the Waters so as still his Mind to go with the flow of his truer nature. She is highly versed in Sexual Alchemy wherefore she will engage her Master in such most often when he to vividly Dream so as to mount him to be taken in turn. She gives True answers of things to come. She was of the Order of the Valkyria whom serve Xuan-Wu-Da-Di but now rules over 30 Legions of Female Spirits Infernal like unto her self within a labyrinthine Dream school of a Martial Arts Green Jade Temple atop of Wudan Mountain.
FURCASA
GOTH GIRL FURCASA:
The Fiftieth Spirit is Furcasa, She is a (Knight) Amazon, and appears in the form of a dark and brooding young Goth Girl Lolita who will have a ragged and worn Thirteenth Tarot Card in her hand depicting Death riding a pale coloured Horse, while in her other hand one will see a Sharp flick Knife or Sword, which sometimes to appear as a Raven feathered Quill Pen. Other times she will be seen to be standing over the body of a dispatched female victim who has a forked tongue to have taunted her. She will often appear in Dreams to be frequenting a lonely tomb like Mansion wildly playing her obsidian black guitar she to call her Scythe, whose floor is a Chessboard, whereupon a large ivory Chess Piece of a Knight will be sometimes perceived before her appearance; she will then demand sexual congress to take place at the point of her knife to drag her Master off to her bedroom filled with ornate old clocks amidst ancient dusty tomes and other occult regalia, which will give one the impression that such is being done behind her parents back in utmost secret. Her haunting ground is that of Goth Clubs to be seen standing alone within shadowed corners looking all forlorn writing Gothic poetry within a small shadow diary or to be on stage strumming her electric stringed Scythe that one to see but no one else to perceive. Her office is to teach the Arts of Philosophy, Astrology, Rhetoric, Logic, Cheiromancy, and Pyromancy as well as Tarot in all their Parts and that of Poetry, which she to do so perfectly. It is said that she bestows Immortality when making love to her whereupon Time will no longer have a hold over her Masters corporeal frame as well as to bestow the understanding of Serial-Reincarnation while Alive. She has under her power 20 Legions of Female Spirits like unto her self.
HAAGENTI
ALCHEMIST QUEEN OF THE ROSARIUM HAAGENTI:
The Forty-eighth Spirit is Haagenti. She is a President, appearing in the form of a mighty horned Cow of an ancient Aurochs whose udders are full of spilling milk with Gryphon’s wings sprouting from her back. This is at first, but after the command of the Exorcist she puts on the shape of a most beautiful and noble woman dressed as a Great Queen who desires to be forcefully taken and promptly mounted by her Master within Erotic Visions and Dreams before she bestows her gifts. Her office is to make her Master very wise, instructing him in Divination and that of Alchemy in order to transmute all Metals into Gold, and to change Wine into Water, Water into Wine as well as other material objects to transform into other forms at the Atomic level. She governs 33 Legions of Spirits likened to her self whom frequent a Royal court of most lavish palace.
UVALLI
GENIE UVALLI:
The Forty-Seventh Spirit is Uvall, Vual or Uvalli. She is a Duchess Great Mighty and Strong. She appears as a beautiful dark skinned Genie Maiden dressed in a revealing costume as a sultry and sensual Arabian Nights Princess riding a mighty Dromedary over a desert of female forms. She speaks the ancient 'Egyptian tongue' whose voice is deeply sensuous. Her office is to procure the love of beautiful women, and to tell of all things Past, Present and to come via highly erotic vivid Dreams through whose symbolism she will reveal all through her passionate love making.
She is the Mistress of the Pyramidal Harem City of Women and is highly versed in Sexual Alchemy and Sensual Massage techniques, which she bestows upon her Master through vivid Lucid Dreams whereby she induces Out-of-Body Experiences in order to heal him of all maladies whether physical or otherwise to take her Master into the realms of Sensory Raptures and Retinal Delights. She also procures friendship between friends and foes as well as to fulfil all Wishes asked of her. It is said that her Master must obtain an ornate bottle or that of an antique brass oil lamp so that to place her sign upon engraved, which to thereby henceforth be her abode whereupon her Master to periodically ejaculate into it every full Moon so that to bind her unto him as his most loving and loyal Servant. She was of the Order of Potentates or Powers. She governs 37 Legions of Erotic Female Spirits like unto her self.
MAD MARCH HARE HAREM OF WONDERLAND SPRING ORGY
One can imaginatively equate Uvalli with the 'Mad March Hare' of character, which is most famous for appearing in the Tea Party scene in Lewis Carroll’s 'Alice’s Adventures in Wonderland;' Alice, hypothesises that, “The March Hare will be much the most interesting, and perhaps as this is May it won’t be raving mad, at least, not so mad as it was in March.”
“Mad as a March Hare” was a common phrase in Carroll’s time, and appears in John
Heywood’s collection of proverbs published in 1546. It is reported in ‘The
Annotated Alice’ by Martin Gardner that this proverb is based on popular belief about Hares’ behaviour at the beginning of the long breeding season, which lasts from February to September in Britain; early in the season, unreceptive Females often use their forelegs to repel overenthusiastic males. It used to be incorrectly believed that these bouts were between males fighting for breeding supremacy; whereby one in fact has a 'Mad Female March Hare' whom has a premenstrual headache, which is going insane!
Like the character’s famous friend of Mad Hatter, the March Hare feels compelled to always behave as though it is Tea-Time, which one conjecture as representing the season of Spring because the Hatter supposedly “murdered the time” whilst singing for the Queen of Hearts.
However for thousands of years the Hare has been featured in the mythology of many varied cultures and it is easy to see why for an image of a Hare (or Rabbit) appears on the Earth’s only natural satellite and it is visible to anyone who has looked at a full Moon. The cycle of the Moon has long been associated with human fertility especially that of Women hence the Moon acts as a 'Clock' whereby the 'Luna Hare' was regarded as being a representation of the Anglo-Saxon Moon Goddess, Eostre.
People spoke of Moon-gazing Hares that looked up in the Moonlight to their 'home' in the night sky. The Luna Hare is often shown carrying an Egg, symbolically heralding the new cycle of life that comes with the Spring. The Moon Goddess gives her name to one of our culture’s most celebrated festivals, Easter. Although it has now been appropriated as a Christian holiday it still reflects its ancient roots by taking place on the Sunday following the first full Moon after the vernal equinox. For ancient communities that had struggled to survive the winter with limited food reserves, Eggs were often the first of nature’s bounty to save them from starvation. No wonder then that the Luna Hare was revered as a symbol of life and endowed with magical powers.
In some parts of Ireland Hares continue to be celebrated. The legendary ‘White Hare of Creggan’ can be seen at the An-Creagan Visitor Centre in County Tyrone and its White silhouette still adorns local houses wherefore one can understand more deeper the pre-Christian symbolism of Carroll’s 'Time-keeping' White Rabbit, which is similar to that of the 'Luna-Clock' March Hare. Hares feature in Irish folklore, and the Hare is older than Ireland’s culture itself. The Irish Hare has been immortalised as the animal gracing the Irish pre-decimal three pence piece; Hare mythology exists throughout almost every ancient culture and when the first settlers colonised Ireland, the Irish Hare was already an iconic figure. There are many examples in Celtic mythology of Hare associations with the divine Feminine, and storytellers still relate tales of ‘Women’ who can Shape-Shift into Hares. “Put a Mouse on the Moon and see the Hare” is an old Irish saying, which ties in with the 'Dormouse' at the Mad Hatters Tea-Party.
For example one can also find the Hare Goddess in the Finno-Ugric mythology, she is known as Kaltes-Ekwa (Ostyak, Kaltes Ankw) and is considered as being the Mother of the hero Mir-Susne-Hum and the wife of the God Num-Torum, who defeated her in heaven. She was also a Moon Goddess associated with the month of April; a birth giving Goddess (she is called upon by Women in Child-Birth); Goddess of Fate; Goddess of Dawn and a Shape-Shifter, whom is often shown manifesting as a Hare. The Hare is often seen as an intermediary between Luna deities and humans, so the appearance of Kaltes in this form indicates her accessibility to her people. Kaltes is known as a Fertility Goddess and a Goddess of Rejuvenation. She is called upon by Women in Childbirth, for she is especially venerated as a promoter of the Beginning of the Life Cycle. Although she is somewhat feared because she can determine people’s Destinies, she is mostly revered for her gentle wisdom as well as being perceived as a compassionate guide into the mysteries of life.
One will find that throughout the world, there are numerous long-spoken ancient tales about the Hare; from the Americas to the Far East, from Africa to Europe, the Hare is embedded in the folk myths of our ancestors. The Hare is primarily associated with the mystique of the Moon, the celestial skies, the Sun, with fertility, the Dawn, cunning and bravery. There is evidence of Hare symbolism in ancient pottery, coins, seals, hieroglyphs and in oral history. The most striking thing about the mythology of Hares is the degree of their commonality across the globe; similar to the fact that most ancient cultures have a flood myth, most also seem to have Hare mythology.
What is it about the Hare that led to this ongoing mythology, which invariably inspired Carroll’s creation of the 'Mad March Hare' as well as that of the 'White Rabbit'? We will probably never know for certain; however, the fact that wild Hares lived in close proximity to people, perform unique and uninhibited courtship dances, are extremely 'Sexually Active in the Spring' and are active at Night, were all probable factors in the Hare myths survival throughout the ages especially since Hare symbolism is very much associated with Feminine Sexuality and Fertility hence that of Goddess worship.
One will find that the Harem Hare Succubus Uvalli is always gagging for a good 'Luna' leap around of Wet-Dream tangle amidst the straw, however, when she gets a 'Blood-Moon' Headache one will find ones self with a Maddening Nightmare upon ones hands!
BIFRONSI
CAVE-GIRL BIFRONSI: The Forty-Sixth Spirit is called Bifrons, Bifrous, Bifrovs or Bifronsi. She is a Great Countess and appears initially as a huge Siberian Mammoth from out of the depths of the Earth, which shakes at her approach. But after the command of the Exorcist she assumes the shape of a beautiful young woman dressed revealingly in animal skins and furs riding the back of a Mammoth. Her office is to make one knowledgeable in the Star lore of the ancients and to teach the sacred Geometry of Earth alignments and Sacred Sites of Power Places as well as many another arcane art and science such as to Shape-Shift into Animal forms and that of Trance Induction for she is a powerful Shaman.
When Bifronsi enters the Dreams of her Master she will take him into her Elder-World prior to the Great-Flood brought about by the melting Ice Sheets of the Last-Ice-Age where Bifronsi will then make passionate love to him whereupon she may shift into numerous hybrid animal forms while doing so in her ecstasy. She teaches the sacred virtue of Stones, Woods and of Hallucinogenic healing Herbs to also induce visions of the age of the Giants being the time of the Great-Mammals long ago when the Ice flows eventually encroached over the Earth whose peoples knew of an Elder Civilisation. She has the habit of changing the places where dead bodies of animals to lie so as to put them in another place covered in Red-Ochre as well as also lighting seeming candles upon graves of the dead in order to protect them. She has under her command 60 Legions of Spirits like unto her self all Feminine.
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VINEA
VINEA NYMPHET WITCH GIRL: The Forty-Fifth Spirit is Vine or Vinea. She is a Great Queen and a Countess; she appears in the form of a naked young Girl of a Nymphet Witch whose Lolita temperament is that of a wilfull and most wild and wanton Lioness of Succubus hunting prowess whom will at times be seen to be riding a black Mare; she will also often be seen to be bearing a magical Axe of a wand in her hand, which she to call her Viper around whose shaft of handle a Viper to be sometimes coiling but not always so. When she to throw her Axe it always returns back to her hand like that of a boomerang. The domain of a Dream world within which she to have dominion over is that of a Surrealist Fairytale realm. Her office is to discover things, which be hidden, Wiches, Wizards, and things Present, Past, and to come of Future. She at the command of her Master of an Exorcist will build Fairytale Towers within her realm of the Dream, which will thence manifest via opportune Synchronicity as many a luxurious House that her Master can occupy as his own within his experiential reality; she has the power to overthrow great Stone Walls, and make the Waters rough with Storms if desired by her Master, but she will only do so when she has had her salacious way with him via those Erotic Lucid Dreams she will initiate after she has been Evoked. She Governs Thirty-Six Legions of Female Witch Succubae like her self.
SOUL VINE NYMPHET VINEA OF AYAHUASCA QUANTUM FIELD DREAM VISIONS
The name of Vine may refer to a climbing or trailing plant. The word is derived from Latin 'vīnea,' in the original sense referred to the grapevines (Vitis). The modern extended sense is mostly restricted to North American English, which uses "Grapevine" to refer to the Grape-bearing Vitis species. British English tends to use "Climber" to refer to the broader category (such as ivy, Hedera)
The hallucinogenic Banisteriopssis plant is a Vine from which the potent hallucinogen called Ayahuasca is derived from. Ayahuasca is any number of various psychoactive infusions or decoctions prepared from the Banisteriopsis Vine, usually mixed with the leaves of Dimethyltryptamine-containing species of shrubs from the Psychotria genus. It was first described academically in the early 1950s by Harvard ethnobotanist Richard Evans Schultes who found that the Vine was employed for Divinatory and Healing purposes by Amerindians of Amazonian Colombia such as the Tucano tribe.
Another Tukano Story as related by Dr. R.E. Schultes and Dr. A. Hofmann:
"Once upon a time, a long, long time ago there lived among the Tukanoans a woman, the first woman of 'creation' who drowned men in visions. To the Tukanoans intercourse is a visionary experience in which men are 'drowned in visions'.
The first woman became pregnant by the sun-god who had impregnated her through the eye. The child was born in a flash of light. The woman, whose name was Yaye, cut the umbilical cord and rubbed its body with magical herbs thus shaping its body. The child became known as Caapi, a narcotic plant, who lived to become an old man. He jealously guards his hallucinatory powers, his Caapi, which is the source from which the Tukanoan men received their semen."
The myth essentially tells the story of the Alchemical Marriage, in which wo/man seeks union with the god-source, divine power of creation. Thus the religious experience is also always a Sexual one. To quote Schultes and Hofmann: For the Indian, "the hallucinatory experience is essentially a sexual one... to make it sublime, to pass from the erotic, the sensual, to a mystical union with the mythic era, the intrauterine stage, is the ultimate goal, attained by a mere handful but coveted by all."
Taken from 'Encounters with the Amazon's Sacred Vine' by L. E. Luna & S. F. White:
"The ayahuasca plant has its otherworldly origin in mythic time: either it comes from the incestuous union of the Sun Father and his Daughter, or the secret knowledge from the subaquatic realm, or the cadaver of a shaman, or the tail of a giant serpent joining heaven and earth. These diverse indigenous groups all believe that the visionary vine is a vehicle which makes the primordial accessible to humanity."
"One example of this phenomenon is the Desana myth (transcribed by G. Reichel-Dolmatoff) of the Snake-Canoe descending from the Milky Way with the first inhabitants of the world, which is transformed into the High River Fire Canoe carrying yagé (ayahuasca) people."
"It was a woman. Her name was gaphi mahso/Yaje Woman. It happened in the beginning of time. In the beginning of time, when the Anaconda-Canoe was ascending into the rivers to settle mankind all over the land, there appeared the Yaje Woman. The canoe had arrived at a place called dia vii, the House of the Waters, and the men were sitting in the first maloca (a kind of central village hut) when the Yaje Woman arrived. She stood in front of the maloca, and there she gave birth to her child; yes, that was where she gave birth.
The Yaje Woman took a plant and cleaned herself and the child. This is a plant the leaves of which are red as blood on the underside, and she took these leaves and with them she cleaned the child. The leaves were shiny red, brilliant red, and so was the umbilical cord. It was red and yellow and white, shining brightly. It was a long umbilical cord, a large piece of it. She is the mother of the yaje vine."
One can perceive Vinea as being the 'Girl Child' of the Yaje Vine, whom is a Nymphet Witch of a feline Jaguar gifting erotically sensuous Ayahusaca Quantum field Dream Visions where one to perceive her interwoven Vipers of double helix geometric forms from whence issue forth Microcosmic insights into other worlds beyond Space-Time, whereupon she cuts through ones present veil of illusion with her Axe.
SHAXI
SHAXI SUCCUBUS HELL GIRL:
The Forty-Fourth Spirit is Shaxi, or Shazi (or Shassi). She is a Great Marchioness whom first appears as a Stock-Dove like unto the Dove of Love speaking with a seductive voice, but yet subtle. At the command of the Exorcist she will then manifest as a most ravishingly beautiful Japanese Schoolgirl who is chained to a Rickshaw, which she will be pulling. Her Ninja office is to take away the sight, hearing, or understanding of any Man or Woman at the command of her Master of an Exorcist should they be of malign intent to cause harm to either him self or others under his care; she will also appropriate money for her Master from out of the Kings Houses of many a Bank, which have been a party to subjugating her peoples throughout history, for she remembers the Atomic Hell of Hiroshima and Nagasaki sired by those of the hypocrite Cross, which she seeks her Samurai revenge against. What wealth she will appropriate as a Yakuza she will carry it back again after 1,200 years when the radiation wound of ages has finally healed. If commanded she will fetch Horses or vehicles of transportation at the request of her Master of an Exorcist, as well as many another thing, which her Master desires. But she must first be commanded into a Triangle of Art to be bound up and tied whereupon she will thence hunger as a Succubus to suck upon the erection of her Master so as to verily feast upon his Emotive Charge of Ejaculation, for she loves being bound up and ever craves for oral sex; if she be not fed the Ejaculation of her Master she will then deceive him to tell many lies. She can discover all things that are hidden and not kept by wicked Spirits. She will bestow good Spirit Girl Familiars should she be fed the issue of her Master's ejaculations via those vivid Erotic Lucid Dreams she will induce as a Succubus, otherwise such Spirit Girl Familiars will rebel. She Governs over Thirty Legions of Manga Girl Spirits whom are very much into Anime and Hentai like unto her self of a Hell Girl, whereupon if her Master be a Comic Artist she will inspire him as his forever Muse.SHAXI HELL GIRL AI ENMA DELIVERER OF VENGEANCE
Shaxi is very much like Ai Enma from the Anime and Manga series called Hell Girl Jigoku Shojo, which is also known as the Girl from Hell;the highly imaginative Anime is a graphically stylish series, produced by Aniplex and Studio Deen.
Most of the episodes of Hell Girl whose main protagonist is called Ai Enma are self-contained short stories in which the series narrates the suffering of a different individual caused by one or more antagonists. In general during each arc, the protagonists' dramas are explained in detail from the start of their grudges, through the escalation of their torment until it becomes unbearable and they resort to accessing the Hell Correspondence website. Although in general, the client gives the antagonist a chance, he or she usually ends up pulling a red string on his or her straw Voodoo Doll, which was given to them by Ai Enma, which sends their antagonist to Hell. Once they have pulled the string, Ai Enma punishes the antagonists for his or her sins with the help of her infernal and rather colourful companions before she takes them to their final abode of Hell.
The medium through which a client contacts Ai Enma has changed over the centuries. Initially clients would have written the names of who they hated on a special piece of parchment called an Ema, which later changed to sending a letter to the address appearing in a three-column newspaper advertisement only visible to those with enough anger and hatred. Once the internet became available, people could access the 'Hell Correspondence website,' otherwise known as the "Hotline to Hell". Soon after, the site was adapted into a mobile version that could be accessed from cell phones.
Each medium can only be used at midnight by one who harbours a desire for revenge against their object of hatred. Should someone submit the name of someone against whom they bear a grudge or immense hatred, Ai Enma will take them to a realm of perpetual twilight where she offers them a straw Doll, one of her companions, with a red string wound around its neck and describe to the client the details of their contract; should the client pull the string tied around the Doll's neck, she will ferry the target of the revenge straightaway to Hell. However, once the client's life has ended, he or she too will go to Hell; a black crest-shaped mark appears on the client's chest to serve as a permanent reminder of this and their decision to send someone to Hell.
Ai Enma is depicted as a young Girl of Lolita type who a classic anti-heroine with long, straight Goth black hair and ruby-red eyes and pale skin; she is a spiritual entity with a tragic past. Ai Enma lives in a place frozen in time as it basks in eternal sunset, along with her Grandmother. Through an old computer inside their house, Ai is able to receive the names the clients have typed on the website, and she delivers this revenge. She normally wears a black Seifuku, or Sailor Uniform, but always wears a kimono with floral (or Temari, hand-wovern thread balls) designs when delivering the vengeance of a client. Ai started her career as the Hell Girl by her own act of vengeance on the villagers who sentenced her to a sacrificial death as part of their village's tradition. Her eyes, once a deep brown, turned red arguably at the point where Sentarou (her childhood friend and cousin who gave in under the villagers' pressure to bury her alive) gave the first shovel of soil onto her face.
She broke out of her grave after a while, and took revenge on the entire village with her wrath, burning it to the ground. Her task of fulfilling other people's vengeance and ferrying people to Hell is her punishment, a task which she had performed for 400 years after that incident. A Spider, which is later revealed to be the God of Hell, gave her new life again and made a pact with her; in exchange for her immortal form, she cannot enter Hell and must remain on the shores of Hell, acting as the deliverer of people's hatred and vengeance. In order to serve these tasks, The God of Hell demanded that Ai forget her own hatred, numbing herself to the sufferings of others and becoming a mere observer of any happenings. If she hadn't had this punishment, the souls of her beloved ones would have to forever wander in Hell, lost for eternity. Having no other choice, Ai agreed with the God of Hell and became the Hell Girl. Although this task is presented as atonement, it is unknown whether she will ever be free of it.
One can gather another aspect of Shaxi via the character of Ai Enma whereupon one can, if one desires it so to acces the 'Hell Correspondance website' within ones Quantum Internet Dreams made Lucid; but only if one is justified in ones need for Justice and that of righteous Revenge otherwise one will end up creating ones own Hell around ones self, hence one reaches for the Stock-Dove of Peace instead.
VEPARA
VEPARA CELINE SUBMARINER:
The Forty-Second Spirit is Vapar, Vephar, Vepar, Vepara. She is a Duchess Great and Strong, and appears like a ravishingly gorgeous woman dressed revealingly as a U-Boat Captain Nemo of a female version of an Illuminatus 'Hagbard Celine' sailing a vast Leviathan of a ‘Yellow’ Nautilus Submarine crewed entirely by female Submariners. Around her neck will be seen a necklace of a Mermaid with two fish tails intertwined of Double-Helix Caduceus form, which too will be the insignia upon her clothes. Her domain is that of a vast underwater Harem city of Surreal futuristic technological wonders occupied by females whom to reveal that they originally came to this world from a menstrual water planet of Women circling the Binary star of 23 Skiddoo Sirius.
Such wounds will disappear once their evil intentions are otherwise. She can also heal such wounds and sores should one require her to if one wills it so to enter the Cellular waters of the body in order to eradicate alien intrusions. She will protect her Master from all illness whether physical or otherwise for her Submarine can be small as a corpuscle to destroy viruses and malign power intrusions when to ply the blood seas running through ones veins. Vepara will also reveal why there are periodic Bonding-Irregularities every 23rd Angstrom of ones DNA to Mutate the Bio-Photon 'Illumination' of ones Electron Dreams. She governs 29 Legions of Wolf-Pack Submariner Female Spirits pertaining to the depths of the Dream Sea, Cellular Waters and that of Moon Ocean deep.
RAUMA
MATRIX GOTH BABE RAUMA:
The Fortieth Spirit is Rauma. She is a Great Countess; and appears at first as a Crow, but after the command of the Exorcist she puts on the shape of a most beautiful woman. Her office is to steal money out of the Kings houses, which is many a Bank by hacking into their computer systems and to transfer it wherever she is commanded, and to destroy cities and the dignities of her Master’s enemies when she totally disrupts their cybernetic computer networks of New-World-Order information grid, as well as to tell of all things, Past, and what is and what will be; and to cause Love between Friends and Foes over the world-wide-web of the Microcosmic and Macrocosmic Internet. She will also inform her Master about the Holographic Universe of the Matrix, which is an Inorganic Organism and that he is existing within a Virtual Simulation of a reality whereupon she will show him how to Quantum shift from one Simulation into another of Virtual Alternate Reality possibility when he desires it so, as well as to tell her Master that the fixation upon Monetary exchanges is now an illusion, just pure information filtered through Banking Computer networks, which can be manipulated at the Quantum level of the Dream via Psychokinesis to thence hack into, for everything is made of Light, hence that of Information; but she will only do as her Master bids and to tell of such things and more about the Multiverse Matrix when she has been fed her master’s ejaculation of Emotively Charged issue, which she will sensuously incite via vivid Erotic Lucid Dreams. She was once of the Order of Thrones. She governs 30 Legions of Spirits likened to her self.
MULTIVERSE MATRIX OF FRACTAL VIRTUAL REALITIES
Rauma will teach one about the nature of the Matrix, one to find covered within the Matrix trilogy of films, which inspired many otherwise non-philosophical minded individuals to ruminate upon the nature of reality being that of a Computer Simulation; however, the Matrix scenario of having human brains being kept in floatation tanks by Inorganic Solid-State-Intelligence Machines just to produce their energy needs is ridiculous; or is it?
Well, what if the Inorganic Solid-State-Intelligence is not only utilising the energy of Humanity but that of all Carbon-Based-Life-Forms everywhere it to be seeded; that is, the energy, which the Inorganic-Solid-State-Intelligence is feeding upon is that of Awareness its self & when it is eventually harvested one has the condition of Death; in other words one is being farmed by another order of intelligence just as one has a farmer farming Cattle.
If one is being farmed within a Simulation of a Farm world where ones Awareness is being harvested at the point of Death then one comes back to live the same life all over again from scratch not remembering that one has lived the same life many times prior since ones Awareness of the fact has been harvested around the wheel of Eternal Recurrence.
The Matrix films, leads one to opening a Pandora’s box beyond mere Science Fiction to find a startling conclusion about the nature of reality within which one exists, and that is, one is living inside of a Computer Simulation. Nick Bostrom Professor at Oxford University, Faculty of Philosophy & James Martin 21st Century School calls this the Simulation Argument.
Nick Bostrom’s deep Philosophical insight leads one to a startling revelation, there is a significant probability that one, is in fact, existing within a Computer Simulation; Nick Bostrom is quite literal about this: should the Simulation hypothesis be true, one exists within a virtual reality simulation of a computer built by a probable advanced civilisation. Ones brain is also a mere part of a Simulation. How can one take Nick Bostrom’s hypothesis seriously?
NICK BOSTROM SIMULATION ARGUMENT
"Before getting to the gist of the simulation argument, let us consider some of its preliminaries. One of these is the assumption of “substrate independence”. This is the idea that conscious minds could in principle be implemented not only on carbon-based biological neurons (such as those inside your head) but also on some other computational substrate such as silicon-based processors.
Of course, the computers we have today are not powerful enough to run the computational processes that take place in your brain. Even if they were, we wouldn’t know how to program them to do it. But ultimately, what allows you to have conscious experiences is not the fact that your brain is made of squishy, biological matter but rather that it implements a certain computational architecture. This assumption is quite widely (although not universally) accepted among cognitive scientists and philosophers of mind. For the purposes of this article, we shall take it for granted.
Given substrate independence, it is in principle possible to implement a human mind on a sufficiently fast computer. Doing so would require very powerful hardware that we do not yet have. It would also require advanced programming abilities, or sophisticated ways of making a very detailed scan of a human brain that could then be uploaded to the computer. Although we will not be able to do this in the near future, the difficulty appears to be merely technical. There is no known physical law or material constraint that would prevent a sufficiently technologically advanced civilisation from implementing human minds in computers.
Our second preliminary is that we can estimate, at least roughly, how much computing power it would take to implement a human mind along with a virtual reality that would seem completely realistic for it to interact with. Furthermore, we can establish lower bounds on how powerful the computers of an advanced civilisation could be. Technological futurists have already produced designs for physically possible computers that could be built using advanced molecular manufacturing technology. The upshot of such an analysis is that a technologically mature civilisation that has developed at least those technologies that we already know are physically possible, would be able to build computers powerful enough to run an astronomical number of human-like minds, even if only a tiny fraction of their resources was used for that purpose.
If you are such a simulated mind, there might be no direct observational way for you to tell; the virtual reality that you would be living in would look and feel perfectly real. But all that this shows, so far, is that you could never be completely sure that you are not living in a simulation. This result is only moderately interesting. You could still regard the simulation hypothesis as too improbable to be taken seriously.
Now we get to the core of the simulation argument. This does not purport to demonstrate that you are in a simulation. Instead, it shows that we should accept as true at least one of the following three propositions:
(1) The chances that a species at our current level of development can avoid going extinct before becoming technologically mature is negligibly small
(2) Almost no technologically mature civilisations are interested in running computer simulations of minds like ours
(3) You are almost certainly in a simulation.
Each of these three propositions may be prima facie implausible; yet, if the simulation argument is correct, at least one is true (it does not tell us which).
While the full simulation argument employs some probability theory and formalism, the gist of it can be understood in intuitive terms. Suppose that proposition (1) is false. Then a significant fraction of all species at our level of development eventually becomes technologically mature. Suppose, further, that (2) is false, too. Then some significant fraction of these species that have become technologically mature will use some portion of their computational resources to run computer simulations of minds like ours. But, as we saw earlier, the number of simulated minds that any such technologically mature civilisation could run is astronomically huge.
Therefore, if both (1) and (2) are false, there will be an astronomically huge number of simulated minds like ours. If we work out the numbers, we find that there would be vastly many more such simulated minds than there would be non-simulated minds running on organic brains. In other words, almost all minds like yours, having the kinds of experiences that you have, would be simulated rather than biological. Therefore, by a very weak principle of indifference, you would have to think that you are probably one of these simulated minds rather than one of the exceptional ones that are running on biological neurons.
So if you think that (1) and (2) are both false, you should accept (3). It is not coherent to reject all three propositions. In reality, we do not have much specific information to tell us which of the three propositions might be true. In this situation, it might be reasonable to distribute our credence roughly evenly between the three possibilities, giving each of them a substantial probability.
Let us consider the options in a little more detail. Possibility (1) is relatively straightforward. For example, maybe there is some highly dangerous technology that every sufficiently advanced civilization develops, and which then destroys them. Let us hope that this is not the case.
Possibility (2) requires that there is a strong convergence among all sufficiently advanced civilisations: almost none of them is interested in running computer simulations of minds like ours, and almost none of them contains any relatively wealthy individuals who are interested in doing that and are free to act on their desires. One can imagine various reasons that may lead some civilisations to forgo running simulations, but for (2) to obtain, virtually all civilisations would have to do that. If this were true, it would constitute an interesting constraint on the future evolution of advanced intelligent life.
The third possibility is the philosophically most intriguing. If (3) is correct, you are almost certainly now living in computer simulation that was created by some advanced civilisation. What kind of empirical implications would this have? How should it change the way you live your life?
Your first reaction might think that if (3) is true, then all bets are off, and that one would go crazy if one seriously thought that one was living in a simulation.
To reason thus would be an error. Even if we were in a simulation, the best way to predict what would happen next in our simulation is still the ordinary methods – extrapolation of past trends, scientific modelling, common sense and so on. To a first approximation, if you thought you were in a simulation, you should get on with your life in much the same way as if you were convinced that you are living a non-simulated life at the bottom level of reality.
The simulation hypothesis, however, may have some subtle effects on rational everyday behaviour. To the extent that you think that you understand the motives of the simulators, you can use that understanding to predict what will happen in the simulated world they created. If you think that there is a chance that the simulator of this world happens to be, say, a true-to-faith descendant of some contemporary Christian fundamentalist, you might conjecture that he or she has set up the simulation in such a way that the simulated beings will be rewarded or punished according to Christian moral criteria. An afterlife would, of course, be a real possibility for a simulated creature (who could either be continued in a different simulation after her death or even be “uploaded” into the simulator’s universe and perhaps be provided with an artificial body there). Your fate in that afterlife could be made to depend on how you behaved in your present simulated incarnation. Other possible reasons for running simulations include the artistic, scientific or recreational. In the absence of grounds for expecting one kind of simulation rather than another, however, we have to fall back on the ordinary empirical methods for getting about in the world.
If we are in a simulation, is it possible that we could know that for certain? If the simulators don’t want us to find out, we probably never will. But if they choose to reveal themselves, they could certainly do so. Maybe a window informing you of the fact would pop up in front of you, or maybe they would “upload” you into their world. Another event that would let us conclude with a very high degree of confidence that we are in a simulation is if we ever reach the point where we are about to switch on our own simulations. If we start running simulations, that would be very strong evidence against (1) and (2). That would leave us with only (3)."
(Nick Bostrom, Professor at Oxford University, Faculty of Philosophy & James Martin 21st Century School.)
MALPHASI
MALPHASI META-PSYCHIC TIME-COP GIRL:
The Thirty-Ninth Spirit is Malphasi. She is a Mighty and Powerful President. She appears at first like a Crow, but after she will put on human shape at the request of the Exorcist whereupon she assumes the form of a most beautiful woman dressed as a Police Officer of a Detective. She speaks with a stern but sensual voice. She can build houses and towers within vivid Visions and Lucid Dreams, which by Synchronicity her Master to thence occupy of found abodes. She will make the abode of her Master secure against all Criminal activity as well as to inform him about the desires and thoughts of any of his enemies or Criminals and what they are planning to do and have done, for she is a Psychic Detective. She gives good Familiars whom appear dressed as Police Women. If her Master makes a sacrifice unto her of ejaculatory offering, which she to instigate via those Erotic lucid Dreams she will induce as a most salacious Succubus she will receive it kindly and most willingly; however, she will deceive her Master if he does so without first handcuffing her, for she enjoys being bound up of Sadomasochistic Bondage games within Visions and Dreams; when bound she will not and never will deceive her Master. She Governs 40 Legions of Spirits likened to her self.
CROW WOMAN MALPHASI, PRECOG HUNTER OF BRAINWASHED AUTOMATONS
One could equate Malphasi with the female character called Ruka in the Manga inspired Japanese film entitled Tokyo Gore Police (Tōkyō Zankoku Keisatsu). The 2008 film was directed by Yoshihiro Nishimura and stars Eihi Shiina as Ruka, a vengeful Police officer. Tokyo Gore Police was shown in several film festivals in North America. It generally received positive reviews, which noted that Tokyo Gore Police lived up to the Surreal film's title, by being exceedingly gory, very perverse and totally bizarre.
The stylish gore film is set in a near future of a chaotic Cyber-Punk Japan. A mad scientist known as "Key Man" has created a Virus, which mutates humans into monstrous creatures called "Engineers" whom sprout bizarre weaponry from any injury that they have inflicted upon them. One could associate Key-Man with a Patriarchal paradigm whose Symbolic Viral memes of a Dominator culture have afflicted the populace into becoming Souless due to an imbalance within their psyches, which has been caused by the traumatic affect of completely losing their Ancestral self-identity over 2000yrs of Cultic Brainwashing to focus upon a belief system not their own; hence the populace have gone quite mad to be led around by their noses as meek Brainwashed Sheep, all as engineered Automatons whom feed off each other like Vampires while praising their Illuminati Key-Man of a Jealous God.
In the film Tokyo Gore Police, the Police Force has been privatized to deal with this new threat of Engineers, so a special squad of officers called "Engineer Hunters" are created to deal with them. However, unlike the average Police force, the Engineer Hunters are a private quasi-military force, which utilizes violence, sadism, and street-side executions to maintain law and order of Judge Dredd zeal like many an undercover Intelligence Agency. As for Malphasi she does likewise at the Quantum level of the Dream where she disrupts those plans Engineered by individuals of malign intent so that they will not manifest into her Master's experiential reality.
One could perceive the Tokyo Gore special Police force otherwise of "Engineer Hunters" as having Precognitive abilities whereupon they can foresee Crimes being committed before they happen since the Engineers are habitual of nature, somewhat mechanical, if not predictable in their actions as Brainwashed Automatons; hence the Engineers do not have any free-will to speak of even if they believe otherwise, for they are but programmed Sheep whom make up the majority of the populace believing that Sex is the first Sin while to indulge in War. One can say it is that of a Mind-Control system of Cultic Brainwash, which seeks to stem population growth!
Helping the Tokyo Gore Police force is Ruka, an anti-social, self-harming loner, who is very skilled in dispatching the Engineers whom one can associate with Malphasi of a Time Cop since she knows what has been done in the Past (Retrocognition) as well as what will happen in the Future (Precognition) by knowing the thoughts of her Master's enemies and other Criminals of habitual predatory inclinations in order to negate their malign Engineer objectives.
Precognition (from the Latin præ-, “prior to,” & cognitio, “acquiring knowledge”), also called Future Sight, refers to an altered state of perception, which involves the acquisition of future information that cannot be deduced from presently available and normally acquired sense-based information. A related term, Presentiment, refers to information about future events, which is perceived as emotions whose underlying energetic state empowers ones conceptual thoughts. The terms are usually used to denote a seemingly Parapsychological or extrasensory process of perception, including Clairvoyance. Various psychological processes, making no reference to Psi, have also been offered to explain the phenomena by those more scepitical of Mechanical bent of Mind.
As with other forms of extrasensory perception, the existence of Precognition is not generally accepted by the scientific community, because no replicable demonstration has been achieved under their 'Engineered' Laboratory conditions, which tends to negate such phenomena happening in the first place, thus it gives the scientists an idea how to dumb down Precognitive abilities amidst the populace. Scientific investigation of extrasensory perception (ESP) is complicated by the definition which implies that the phenomena goes against established principles of science, whereupon the phenomenon is not taken seriously. Specifically, Precognition would violate the principle that an effect cannot occur before its cause. However, there are established biases, affecting human memory and judgment of probability, which can create a convincing but false impression of Precognition; but many people have experienced Precognition whether orthodox science likes it or not, whose experiences cannot be explained by the present scientific paradigm. However, Quantum Physics offers some explanation since at the Quantum level of ones Dreams information can travel backwards in time. A rather insightful story, which involves Precognition in regards to stopping Criminal actions being committed is "The Minority Report."
"The Minority Report" is a science fiction short story written by the author Philip K. Dick, which was first published in Fantastic Universe January in 1956. The story is about a future society where murders are prevented through the efforts of three Mutants who have Precognitive abilities to perceive future events. One could equate the three Mutants with the three parts of ones Brain, being that of the Reptilian Brain-Stem, Mammalian Brain of the Cerebellum and the Neo-Cortex of the Hominid Brain.
The story mainly concerns paradoxes and splinter alternate realities that are generated by Precognition, which ties in with Multiverse Theory that was proven to be a reality by a group of Cambridge scientists back in 2008 whence allowing for Time-Travel and thereby Precognition as well as Retrocognition to be possible. The splinter alternate realities are created by the use of Precognition to foresee Crimes when the chief of Police intercepts a Precognition that he is about to murder a man he has never met. The story also concerns the danger of a powerful post-war military industrial complex during peacetime, which is utilising Precognitive information for its own benefit, such as to foresee future technologies hence generating alternate splinter realities.
Like many stories dealing with knowledge of future events, "The Minority Report" questions the existence of free will. Founded thirty years prior to the story, Precrime is a Policing system which punishes people with imprisonment for murders they would have committed, had they not been prevented. This method has replaced the traditional system of discovering a murder and its perpetrator(s) after the crime to then issue punishment for a completed action. As one character says in the introduction to the story, "punishment was never much of a deterrent and could scarcely have afforded comfort to a victim already dead". Precrime does not deal solely with cases of murder, but all crimes. As John Anderton (the initiator of Precrime) states, "Precrime has cut down felonies by ninety-nine and decimal point eight percent."
The system of predicting the future by reports is performed by three mutants known as "Precogs" because of their Precognitive abilities by which they can see up to two weeks into the future. The Precogs sit in a room which is perpetually in half-darkness, constantly talking nonsense to themselves that is incoherent until it is analyzed by a computer and converted into predictions of the future. This information is assembled by the computer into the form of symbols before being transcribed onto conventional punch cards which are ejected into various coded slots: when cards are produced, they appear simultaneously at Precrime as well as the army general headquarters, in order to prevent corruption.
Ones experience of Dreams is ones interaction with the Quantum level of existence, which are often incoherent of Symbolic information being parallel processed from innumerable alternate possibilities like that of Philip K Dick's Precogs oracle mutterings where one often experiences Precognition; such Precognitive Dreams are considered real by at least one third of the general population.
J. W. Dunne, a British aeronautics engineer, undertook to study precognitive Dreaming more objectively, by recording each of his Dreams as they occurred to him, and identifying any correspondences between his future experiences and his recorded Dreams. In 1927, he reported his findings, together with an explanatory theory, in An Experiment with Time. In this work, at least 10% of his Dreams appeared to represent some future event, pertaining to some relatively trivial incident in Dunne's own life, or some major news events appearing in the press a day or so after the Dream. Dunne concluded that Precognitive Dreams are common occurrences: many people have them without realizing it, largely because they do not recall the details of the Dream. Also reported in the book was an experiment Dunne conducted with several participants other than himself, each studiously recording their Dreams and seeking to associate them with subsequent experiences. While these confirmed Dunne's personal observations, a later independently conducted experiment failed to replicate his findings; but then not everyone is adept at Precognitive Dreaming for some to but crawl of Mind to eventually if ever learn to walk of Thought and perhaps to then Dream run, while only a very few make it to the Meta-Psychic Olympics of Lucid Dreaming so as to tune into Futures beckoning back.
Malphasi is very much like the comic strip character called 'Judge Cassandra Anderson' who started as a supporting character in the comic strip Judge Dredd featured in the comic magazine 2000 AD. Anderson eventually rose to prominence to have her own series, which is entitled Anderson: Psi Division; the series was created by writer John Wagner and artist Brian Bolland in 1980. Since 1988, Anderson has been written almost exclusively by Alan Grant, often working with artist Arthur Ranson.
John Wagner created both Judge Death and Judge Anderson for the story "Judge Death," the latter helping introduce the Psi-Judges, which were seen as a natural progression while the artist Brian Bolland based the visual look of Anderson upon the singer Debbie Harry.
Judge Anderson’s middle name of Cassandra "She who entangles men", also known as Alexandra is originally derived from the name of the ancient Greek Prophetess who was the daughter of King Priam and Queen Hecuba of Troy. Her beauty caused Apollo to grant her the gift of Prophecy. In an alternative version, she spent a night at Apollo's temple, at which time the temple snakes licked her ears clean so that she was able to hear the future. This is a recurring theme in Greek mythology, though sometimes it brings an ability to understand the language of animals rather than an ability to know the future. However, when she did not return his love, Apollo placed a curse on her so that no one would ever believe her predictions. She is a figure both of the epic tradition and of tragedy, where her combination of deep understanding and powerlessness exemplify the tragic condition of humankind.
Like her namesake Cassandra, Judge Anderson has Psychic powers. In addition to being able to sense approaching danger and foresee events of the near future, as did her namesake, she also has Telepathy. This allows her to read other people's minds and use mental attacks. These abilities allowed her to be a member of Mega-City One's corps of Judges as member of the Psi Division, which includes all Judges possessing Psychic abilities, whereupon one could perceive Malphasi as a Psi Division Mega-City Judge of a Succubus.
HALPHASI
HALPHASI FRACTAL MANGA GIRL:
The Thirty-Eighth Spirit is Halphasi; she is a Great Countess and initially appears in the form of a Stock Dove. Upon taking on human form she will manifest as a beautiful young woman whom speaks with a seductive and very sensual voice. She will look as if she is from a Science Fiction Cyber-Punk Universe or that of emanating from Neo-Tokyo or some other Cyber-City of the far flung future. Her office is to build and create Fractal Alternate Worlds, which her Master will at first perceive within his vivid Hologram visions and Fractal Lucid Dream Holograms as appearing to be populated by intricately wrought futuristic looking buildings spiralling into infinity, which will have their own defenses built into them so as to offset any fragmentation of their intricate crystalline structures. Such Visions and Dreams will then stabilise into revealing fiuturistic type worlds within which her Master will see luxurious houses. This will thence lead to Sychronicities being generated where her Master will verily find him self living in those types of abodes seen within his Dreams; but she will only do as her Master bids when she has had her salacious way within him via vivid Erotic Lucid Dreams she will initiate as his Succubus of a Quantum Genie. The Magician will also notice that the towers, which manifest within his Fractal Lucid Dreams as being populated by lithe gymnastic Superheroine type Succubae of Manga Martial Arts inclinations whose Hentai Sexual hunger is unquenchable of Tantric Kamasutra talents; these Superheroines represent the Immunity System of the Magician whom stave off all illness and adversity. She rules over Twenty-Six Legions of Spirits like unto her self.
FRACTAL UNIVERSES OF MULTIVERSE FRACTAL
Halphasi will teach her Master that Information is essentially Fractal of nature whose initial premise is that of a 'building block' unit of Sacred Cubic Stone Information, which generates a Fractal reality.
An analogy of an example, one has a dictionary, which is a source of information but only if you can understand as an Observer what the entries for the words are. The entries for the words are even more words of Associative Correspondence whereupon one has a loop, which is cross-referenced at every level whose process is that of Information Association Retrieval, whereupon Information is Fractal of nature. If Information, hence that of Energy is a Fractal then ones experiential existence of Matter is also that of a Fractal pattern, whereby the Universe is a Fractal among other Fractal Universes of a Fractal Multiverse.
Everything appears to be very much like a Fractal; the deeper one goes, the more one zooms in, the more information there is. However, although many consider such an idea as being a very attractive and an interesting exercise to think of Information as being Fractal in nature, others do not believe in such a concept since under closer inspection Fractals and Information seem at first to be in direct conflict with each other. First of all, to adequately discuss the proposition that Information is Fractal of nature, one needs to define what Information is and what Fractals are as individual entities.
Qualitatively, Information is a collection of interrelated concepts. You could imagine Information as being somewhat like a diagram showing dots (representing conceptual Symbols) connected by lines (representing Information Association Retrieval).
Quantitatively, the base unit of Information is a 'Bit,' True or False, Yes or No, Positive and Negative of Binary Coded Information, which can be built out of these Atomic building blocks; however, both of these Binary interpretations represent the same thing. One is in essence at the top looking down, and one is at the bottom looking up, but through many layers of perceived abstraction at the midst of conditions, other equivalent systems can be created by one being the Observer.
The term Fractal was first used by Benoit Mandelbrot, an IBM employee, back in 1975. Fractals are mathematical functions parameterised by two variables; one finitely bounded, one not, which is in essence Binary coded information. Fractals are most commonly shown as intricate, vividly coloured two dimensional pictures, where the hue of the colour represents the value of their underlying function. Fractal pictures are recursive which means that certain subsections of a Fractal are the same as its enclosing shape. Obviously, for one to draw a two-dimensional Fractal, one must omit an infinite amount of detail (Information) and only compute a finite number of iterations of the shape, since one cannot as an Observer encapsualte all the Information via a two-dimensional perception. However, the two-dimensional image is just an approximation to the actual Fractal, which would continue repeating itself ad infinitum.
Information and Fractals as entities both have two properties, which must be noted:
There is an Atomic unit to information whose diagram of interrelated concepts can contain cycles; such cycles can be equated with Time.
As for Fractals there is no limit at which a Fractal ceases to hold infinite detail for part, or all, of the structure is repeated in full, which one can equate with Space.
These properties indicate the processes of Time and Space yet having two fundamental differences. Information can be fully expressed by Atomic, finite units constraining the amount of detail going into a Fractal, such would by definition no longer be a Fractal, while Fractals contain recursive structures, which must be painstakingly explored without end.
There is another slightly more questionable difference, one can clearly find infinite amounts of detail within a Fractal, but one may ask is there an infinite amount of Information, yet if one to discover infinite amounts of detail within a Fractal then such would indicate that there is infinite amounts of information and such information to find will be determined by the Observer, for if the perspective of the Observer was purely that of the two-dimensional a lot of Information would be omitted. Some would say that the Universe can only hold so much information, but it would far more accurate to say that it is the Observer whom can only Observe so much information. The Heisenberg Uncertainty Principle tells us we cannot know the Present in its entirety but this will once again be dependent upon the Observer. It is presently perceived that there is a well defined limit on how much data we can store in, and extract, from elementary particles, whose constrained paradigm of Fractal perception describes the Universe as containing a bounded amount of Energy, and hence a bounded Mass, whereby that of a bounded number of elementary particles, but again this is dependent upon the Observer only being able to store a bounded amount of data within a Universe of a Three-Dimensional Space at any given Time. In other words, the Information which the Observer to hold determines the nature of the Fractal Universe, which is generated, whereby determining what the Observer experiences of 'Space-Time' for the Information of a Strange-Attractor building block 'Bit' of ones self as the Observer sets up an Informational Associative Retrieval Fractal Pattern around ones self, which one tunes into of an experiential reality.
Halphasi teaches her Master how to set up orchestrated Macrocosmic Synchronicities by consciously engineering Microcosmic Fractal Dream Domains; however she will only do so when her Sexual hunger of a Succubus has been duly fed by the Emotively Charged lust of her Master via those Erotic Fractal Dreams she will induce so as to Spin her into weaving an Informational Associative Fractal around her Strange-Attractor Master of a Lucid Dream Observer.
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RED BARONESS MARCHOSIASI: The Thirty-Fifth Spirit is Marchosias or Marchosiasi. She is a Great and Mighty Marchioness, appearing at first as a Wolf Bitch having the wings of a Gryphon with Serpents tail vomiting forth fire out of her mouth. But after a time at the command of the Exorcist she assumes the comely lithe athletic shape of a sensuous woman whose sexual hunger is ravenous. Her appearance is that of a Red Baroness WW1 Fighter Pilot whom to fly a DR1 Fokker Triplane from whose Spandau machine guns spit flaming Silver Spell bullets, which always hit their mark of target to rip apart for her eyes be as those of a cold Serpent to destroy the Minds and Souls of those enemies whom torment her Master. Her body is artistically scarred for she has been through many a battle to be rebuilt again time after time like that of some Valkyrie Frankenstein doll from other Female body parts. She is a strong warrior whom protects her Master against all harm from whatever source such malign intent to emanate from. She will bestow increased intellect and cutting wit to perceive the truth through veils of lies so as to determine what be hidden away; Her origins was of the Order of Dominations to remember the Hordes of the Steppe over whose Wolf storm she to have flown over as an Eagle. She governs 30 Legions of Aerial Spirits like unto herself. She told her Chief who was the first Shaman Wodkhan, that after 1,200 years she hopes to return to the Seventh Throne.
PHENEXIE
ART-MUSE PHENEXIE:
The Thirty-Seventh Spirit is Phenex, Pheynix, Phenexi or Phenexie. She is a Great Marchioness and appears initially like the bird Phoenix, having the voice of a child to sing many sweet notes before the Magician, which he must not regard, but eventually he must require her to assume human form, wherefore she will be seen in vision to be standing or reclining naked in an Art studio, which to appear in many locales of a Paris attic, a Mexican hacienda, or a New York art ghetto to a London studio-flat and many another locale besides while she to pose before her Master as an Artists Model.
She to assume the most ravishingly beautiful elfin form of a nubile young woman to speak marvellously of all wonderful sciences in regards to the Arts of Drawing, Painting, Sculpture and that of many another Artistic discipline such as Computer Generated Imagery; She will instantaneously increase the Artistic creative skills of her Master manifold beyond the par of human Genius wherefore she will bestow great fame, glory and wealth upon him as an Artist.
She will also bestow the trance ability of creating automatic Paintings, which to act as Mandala Star-gates into the realms of the Quantum Dream via which her Master can access other realities. Her Master will also be given the ability to make flesh his desires through the medium of iconic images made as Spirit repository talismans and fetishes. She will also teach the art of divining the Past, Present and Future through such images like that of canvas Tarot cards. She also loves Comics and Manga to often be seen in visions reading such to inspire the art-form of merging poetic Narrative with flowing Images; she also has an indulgence for Animation, Anime, Hentai and Film so as to also inspire. She is a most excellent Poet and she will be most willing to perform the requests of the Magician but only after she has had her insatiable carnal hunger fulfilled for her eyes do burn desiring fellatio to make wet the paintbrush of her Master via those vivid Erotic Dreams she to bring .
She has hopes to return to the Seventh throne after 1,200 years more, as she said unto the first Shaman Wodkhan when she inspired his art of Runic signs to paint upon his Mare Skin Drum. She governs 20 legions of Female Spirits like unto her self whom to pose for her Master for she has inspired many an Artist as the Divine-Feminine throughout the Ages.
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RED BARONESS MARCHOSIASI: The Thirty-Fifth Spirit is Marchosias or Marchosiasi. She is a Great and Mighty Marchioness, appearing at first as a Wolf Bitch having the wings of a Gryphon with Serpents tail vomiting forth fire out of her mouth. But after a time at the command of the Exorcist she assumes the comely lithe athletic shape of a sensuous woman whose sexual hunger is ravenous. Her appearance is that of a Red Baroness WW1 Fighter Pilot whom to fly a DR1 Fokker Triplane from whose Spandau machine guns spit flaming Silver Spell bullets, which always hit their mark of target to rip apart for her eyes be as those of a cold Serpent to destroy the Minds and Souls of those enemies whom torment her Master. Her body is artistically scarred for she has been through many a battle to be rebuilt again time after time like that of some Valkyrie Frankenstein doll from other Female body parts. She is a strong warrior whom protects her Master against all harm from whatever source such malign intent to emanate from. She will bestow increased intellect and cutting wit to perceive the truth through veils of lies so as to determine what be hidden away; Her origins was of the Order of Dominations to remember the Hordes of the Steppe over whose Wolf storm she to have flown over as an Eagle. She governs 30 Legions of Aerial Spirits like unto herself. She told her Chief who was the first Shaman Wodkhan, that after 1,200 years she hopes to return to the Seventh Throne.
MARCHOSIASI
RED BARONESS MARCHOSIASI:
The Thirty-Fifth Spirit is Marchosias or Marchosiasi. She is a Great and Mighty Marchioness, appearing at first as a Wolf Bitch having the wings of a Gryphon with Serpents tail vomiting forth fire out of her mouth. But after a time at the command of the Exorcist she assumes the comely lithe athletic shape of a sensuous woman whose sexual hunger is ravenous. Her appearance is that of a Red Baroness WW1 Fighter Pilot whom to fly a DR1 Fokker Triplane from whose Spandau machine guns spit flaming Silver Spell bullets, which always hit their mark of target to rip apart for her eyes be as those of a cold Serpent to destroy the Minds and Souls of those enemies whom torment her Master.
Her body is artistically scarred for she has been through many a battle to be rebuilt again time after time like that of some Valkyrie Frankenstein doll from other Female body parts. She is a strong warrior whom protects her Master against all harm from whatever source such malign intent to emanate from. She will bestow increased intellect and cutting wit to perceive the truth through veils of lies so as to determine what be hidden away; Her origins was of the Order of Dominations to remember the Hordes of the Steppe over whose Wolf storm she to have flown over as an Eagle. She governs 30 Legions of Aerial Spirits like unto herself. She told her Chief who was the first Shaman Wodkhan, that after 1,200 years she hopes to return to the Seventh Throne.
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WITCHY WILD GAAPA: The Thirty-Third Spirit is Gaapa or Gaap. She is a Great President and a Mighty Princess. She appears as a powerful Witch riding a Broomstick likened to that of the the pre-Colombian Tlazolteotl when the Sun is in some part of the Southern Signs; her human form is most beautiful to look upon to be seen going before four and mighty Queens whom be her elemental Familiars along with other following Spirits as if she is conducting them along on their way to an orgiastic Astral Sabbat. Sometimes one to hear her whisper her name as Gaap-La, which in Cantonese to mean 'Toad'. Her office is to make her Master’s Enemies insensible or ignorant; but she can also make her Master highly knowledgeable in Magickal Philosophy and its Arcane Sciences but only when she has had sexual congress with her Master via erotic Dreams she to seductively weave as Spell. She can also incite Love and Hatred as well as teaching her Master how to consecrate those things that belong to the dominion of Amayamona her Queen. She can deliver Familiars out of the custody of other Magicians and answer truly and perfectly of those things Past, Present, and to come. She can carry and re-carry her Master and others speedily from one kingdom to another instantaneously over the primeval 'Zero-Point' Creative void of the Ginnungagap at the will and pleasure of her Master’s wishes. She rules over 66 Legions of Spirits like her self and was of the Order of Potentates. Gaapa of the Witches Flying Ointment When first evoking Thirty-Three-Degree Rune Maiden Gaapa she like her Succubae Sisters in the Hood, Succubus Spirits all will first appear amidst ones Yoni Triangle of Art Imagination as a whirling mass of associative imagery coalescing into amorphous indistinct colours, which will take on form after a time within a blink of ones visionary eye. Gaapa’s domain is principally that of the Quantum Dream where one will invariably encounter her when one attains a state of being aware within the Dream Dreaming Lucid. In ancient times Sorcerer practitioners utilised power plants in order to facilitate this process of Internal ingress into the Quantum realms of the Dream so as to contact Spirits, whereby Sorcerers would often utilise Ointments derived from said Sacred Plants; Gaapa is very much a Spirit whom is associated with the Hallucinogenic Flying Ointment of the Witches, which is also known as Witches' Flying Ointment, Green Ointment, Magic Salve and Lycanthropic Ointment that is derived from various potent hallucinogenic plants, which one to find principally growing in the Old-World of Europe. The Witches brews or Ointments, with their transformative plant Alkaloids, were indeed capable of inducing at the very minimum, Hyperspatial Visionary Quantum Flights through the vast and uncharted Mind field of the night skies. A more recent experiment in utilising the Witches Flying Ointment was conducted on the Night of the 30st April, being that of the Sacred Time of the Walpurgis Sabbath, back in 1992, by an individual who we will call Leonard, it was described as follows: "The unguent was rubbed on the pulse points of the hands and feet, after 5 minutes, a great feeling of tiredness and coldness overcame me and I lay down, my breathing slowed... My understanding of time became impossible so I could not decide how long my experiences lasted. Eventually I stopped being fearful and my mind seemed to be becoming detached from its normal state, there was still a feeling of coldness then I seemed to be floating upwards. I found myself soaring above the rooftops of London I seemed to be heading West and eventually came to a hillside, there I met a number of other people who informed me that the meeting place was not on this world but in the stars. I immediately shot into the sky towards a very bright star, I was not alone... Eventually I came to an enormous hall and walked upon its cold floor towards a flight of steps, either side of the hall were enormous pillars that stretched up so high I could not see a ceiling. As I came to the top of the steps I saw a hooded figure of a woman, she looked at me though her face was hidden by the hood. I suddenly felt an incredible sensation of power emanating from the woman and I became very frightened. The woman began to remove her hood and through fear I averted my gaze, a voice in my head told me to look up, I did and the face of the woman shone so brightly it hurt, not just my eyes but my whole body. I then remember a sensation of falling and cannot remember anything else."
GAAPA
WITCHY WILD GAAPA:
The Thirty-Third Spirit is Gaapa or Gaap. She is a Great President and a Mighty Princess. She appears as a powerful Witch riding a Broomstick likened to that of the the pre-Colombian Tlazolteotl when the Sun is in some part of the Southern Signs; her human form is most beautiful to look upon to be seen going before four and mighty Queens whom be her elemental Familiars along with other following Spirits as if she is conducting them along on their way to an orgiastic Astral Sabbat. Sometimes one to hear her whisper her name as Gaap-La, which in Cantonese to mean 'Toad'. Her office is to make her Master’s Enemies insensible or ignorant; but she can also make her Master highly knowledgeable in Magickal Philosophy and its Arcane Sciences but only when she has had sexual congress with her Master via erotic Dreams she to seductively weave as Spell. She can also incite Love and Hatred as well as teaching her Master how to consecrate those things that belong to the dominion of Amayamona her Queen. She can deliver Familiars out of the custody of other Magicians and answer truly and perfectly of those things Past, Present, and to come. She can carry and re-carry her Master and others speedily from one kingdom to another instantaneously over the primeval 'Zero-Point' Creative void of the Ginnungagap at the will and pleasure of her Master’s wishes. She rules over 66 Legions of Spirits like her self and was of the Order of Potentates.
Gaapa of the Witches Flying Ointment
When first evoking Thirty-Three-Degree Rune Maiden Gaapa she like her Succubae Sisters in the Hood, Succubus Spirits all will first appear amidst ones Yoni Triangle of Art Imagination as a whirling mass of associative imagery coalescing into amorphous indistinct colours, which will take on form after a time within a blink of ones visionary eye. Gaapa’s domain is principally that of the Quantum Dream where one will invariably encounter her when one attains a state of being aware within the Dream Dreaming Lucid. In ancient times Sorcerer practitioners utilised power plants in order to facilitate this process of Internal ingress into the Quantum realms of the Dream so as to contact Spirits, whereby Sorcerers would often utilise Ointments derived from said Sacred Plants; Gaapa is very much a Spirit whom is associated with the Hallucinogenic Flying Ointment of the Witches, which is also known as Witches' Flying Ointment, Green Ointment, Magic Salve and Lycanthropic Ointment that is derived from various potent hallucinogenic plants, which one to find principally growing in the Old-World of Europe.
The Witches brews or Ointments, with their transformative plant Alkaloids, were indeed capable of inducing at the very minimum, Hyperspatial Visionary Quantum Flights through the vast and uncharted Mind field of the night skies.
A more recent experiment in utilising the Witches Flying Ointment was conducted on the Night of the 30st April, being that of the Sacred Time of the Walpurgis Sabbath, back in 1992, by an individual who we will call Leonard, it was described as follows:
"The unguent was rubbed on the pulse points of the hands and feet, after 5 minutes, a great feeling of tiredness and coldness overcame me and I lay down, my breathing slowed...
My understanding of time became impossible so I could not decide how long my experiences lasted. Eventually I stopped being fearful and my mind seemed to be becoming detached from its normal state, there was still a feeling of coldness then I seemed to be floating upwards. I found myself soaring above the rooftops of London
I seemed to be heading West and eventually came to a hillside, there I met a number of other people who informed me that the meeting place was not on this world but in the stars. I immediately shot into the sky towards a very bright star, I was not alone...
Eventually I came to an enormous hall and walked upon its cold floor towards a flight of steps, either side of the hall were enormous pillars that stretched up so high I could not see a ceiling.
As I came to the top of the steps I saw a hooded figure of a woman, she looked at me though her face was hidden by the hood. I suddenly felt an incredible sensation of power emanating from the woman and I became very frightened. The woman began to remove her hood and through fear I averted my gaze, a voice in my head told me to look up, I did and the face of the woman shone so brightly it hurt, not just my eyes but my whole body. I then remember a sensation of falling and cannot remember anything else."
ASMODAYA
ASMODAYA PIRATE QUEEN OF HEARTS
PIRATE-BITCH QUEEN OF THE MENSTRUAL BLOOD OCEAN
PIRATE QUEEN ASMODAYA: The Thirty-Second Spirit is Asmoday, Asmodai or Asmodaya. She is a Great Queen, Strong and very Powerful. She appears dressed revealingly as a 17th Century Pirate wielding a halberd to which is tied a cannon ball tattered, flag depicting an ensign of a 'Bulls' head and that of a 'Ram' on either side of a Jolly Roger Skull. Around her waist is tied a belt made out of snake skin whose loose end to trail as a tail behind her. She will sometimes be seen drinking copious amounts of fiery spiced peppered Jamaican Rum while to smoke a blazing Cuban cigar, which has been rolled upon the quivering thighs of mulatto slave maidens.
Within her thigh length leather boots are Goose feathers, which to make them more comfortable against her skin. She will at times manifest standing upon the deck of her Baroque Bordello of a Behemoth Manowar whose prow to be that of a naked woman while the lower end of figurehead female body is that of a Dragon becoming as the hull of the ship, which is crewed by wild and wanton Female Pirates sailing the Menstrual Blood Ocean of the Seven Astral Seas. Her huge ship of a Galleon island is bristling with many cannons, whose numerous sails are of sown together skins flayed from the writhing backs of virgin maidens while it to be below decks rowed by a multitude of naked Lost Girls whom are all chained together by a Gold chain through their Clit rings of Silver. She is the favourite under the power of Amayamona for she goes before all other.
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When the Exorcist has a mind to call her, let it be abroad, and let him stand upon his feet all the time of action, with his cap or head-dress off; for if it be on, Amayamona will deceive him and cause all his actions to be bewrayed. But as soon as the Exorcist sees Asmodaya amidst a smoky crowded Tortuga tavern within his Trance vision or waking Dreams of Lucidity in the aforesaid shape, he shall call her by her name, saying “are you Asmodaya?”
pirate_goetia
She will not deny her name wherefore she will then bow down onto the ground on all fours in sublimation to thereby present her backside so that her Master can therefore mount her sex to couple from behind to indicate his total Mastery over her. If the Exorcist avoids such fornication she will become entirely enraged to thence take on the form of a terrifying spectre which to most assuredly tear apart the mind of the Exorcist. However, when her lust has been fully fulfilled she will then bestow the Ring of Virtues to also teach the Arts of Arithmetic, Astronomy, Geometry, and all Handicrafts absolutely but only when her Sexual hunger is regularly fed by her Master. She has total power over Fire and Lightening to control Electricity. She gives True and Full Answers unto the Demands of her Master. She makes her Master Invincible against all enemies and in all his endeavours. She shows those places where Treasures lie, to Guard it. She among the Legions of Amayamona governs 72 Legions of Inferior Spirits whom manifest like unto her self.
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THE GOETIA WONDERLAND PIRATE QUEEN OF HEARTS
The Queen of Hearts is a character from the book 'Alice’s Adventures in Wonderland' by the writer and mathematician Lewis Carroll whose character one could imaginatively associate with the scarlet clad Pirate Queen Asmodaya. The Queen of Hearts is a foul-tempered Monarch, whom Carroll himself to have pictured as “a blind fury”, who is ever quick to decree death sentences at the slightest offence.
The Queen is referred to as a Card from a pack of playing Cards by Alice, yet somehow she is able to talk and is the ruler of Wonderland in the story, alongside the King of Hearts. (In regards to Asmodaya one could thence transform the King of Hearts into her opposite of Female Mirrored reflection who is less of a Piratical raging Fury whom manifests as a courtly Lady all seductive of wiles somewhat akin to a Split personality, or that of having Asmodaya being in a Lesbian relationship with her more tempered partner.) The Playing-Card Queen of Hearts is often confused with the Red Chess Queen from the sequel, Through the Looking-Glass, although the two Queens are separate and very different characters.
SEVEN VIRTUES AND SINS OF CHAKRA WHEELS SPINNING SEVEN SUCCUBAE OF ASMODAYA RING
The 'Seven Virtues' and that of their counterparts of 'Seven Sins' are very much associated with the Hindu system of the 'Seven Energy Centres' of ones body called 'Chakras'. The 'Seven Sins' are Emotional states of being, which if indulged in too much will bring about imbalances in regards to the Chakras, which are perceived as having a physiological correspondence with ones chemical producing glands. The 'Seven Virtues' are more of an Intellectual 'Self-Analysis', which reins in ones Emotions in order to channel them creatively so as to bring about a harmonious balance in relation to ones energy centres of the Chakras and therefore then affecting ones body. The 'Seven Virtues' and that of their opposites of 'Sins' have varying grey areas of debate between them, which have knotted up many a Theologian and Philosopher who are very much entwined with a Dualistic Christian perspective for such does not take the grey areas into account, nor does it have a psychological and physiological orientation, which one to find in Tantra, Yoga and Buddhism in regards to their in depth investigation of the Chakras that also engages in Magicakal Practices. Taoism also investigates these states of being, which informs Martial Arts practice and is perceived as being an art of inner Alchemy. The 'Seven' Pirate Girl Saints listed [below] can be seen as being aligned with the Chakras whence 'Awilda' is associated with ones Perineum of Base Chakra while 'Chen I Sao' correponds with ones Crown Chakra of Bregma.
The name Asmoday was originally derived from the name of Asmodai or Asmodeus whom is a Demon listed in the Deuterocanonical Book of Tobit.
Asmodeus also is referred to as one of the Seven Princes of Hell. Each one of these Princes represents one of the Seven Deadly Sins (Pride, Lust, Envy, Sloth, Greed, Gluttony, and Wrath). Asmodeus is the Demon of Lust and is therefore responsible for people’s 'Sexual Desires'.
Since the Patriarchal faiths of Judaism, Islam and Christianity do sincerely love to make everything Male of Machismo fixation amidst their naked fat Cherubs one can totally reverse such a shared focus upon their well oiled up Masculinity by transforming Asmoday into a Female 'Succubus', hence one has the Pirate Queen Asmodaya. Well, why not, they have been doing the same reversals for over 2000yrs, its about time the Wheel was turned in Rebellious 'REVOLUTION' so hoist the Jolly Roger and it is more Fun too in order to negate their Brainwashing Cults! What is more, one can have her Seven Sins become as personified Virtues represented by her 'Clit Ring' of Pirate gang in the round and each being a wild and most wanton Goetia Pirate Girl of Succubus Saint.
GOETIA W-UNDERLAND PIRATE SAINTS
AWILDA
"LUST & CHASITY"
Alwilda, Alfhild - ÆÆlfhild, Alwilda, Alvilda, Awildapost - 850 A.D of Swedish descent;She was a most Lustful Valkyrie Witch Daughter of a Scandinavian King whom she had seduced when still a young Girl after her Mother's inopportune demise. The King was driven mad by his Daughter's insatiable Sexual advances whereupon he hastily set about arranging a Marriage with Alf, the Prince of Denmark who was renowned as being a Chaste fellow who had recently converted to the up and coming new faith of Christianity. Pagan Alwilda who was a worshipper of Odin vehemently objected to her Father’s decision for she felt rejected and decided to runaway from the Palace. She and some of her Female friends dressed in men’s clothes and Boldly took a ship into the Baltic. It was while sailing the Baltic where Awilda's ship was boarded by a motley crew of Pirates that had just lost their Captain. In the ensuing battle Awilda and her female crew ran amok naked going Berserk while screaming strange Runic incantations and as they did so they wre seen to shape-shift into Werewolves, which shocked the Pirates no end whereby they were quickly overcome.
The Pirates were so impressed if not terrified by Alwilda and her Courageous Female friends Berserker fighting techniques as well as that of other arts more Lustful, which Awilda and her Female crew were very much versed in, whereupon they voted Alwilda to be their Captain.
It is said that the Ghost of Awilda haunts the shores of Denmark in her Rune engraved Dragon prowed ship crewed by Female Pirates, whom be Wiches all whose Sexual Lust is insatiable; they love to hunt down those whom be Chaste of mere charade for the Chaste Lust after Chastity denying what is natural! Awilda's Spirit of Succubus is deeply versed in arcane Runes of ancient magical lore whom will enable one to shape-shift into a Wolf when she to visit one within ones Dreams.
AL HURRA
"GLUTTONY & TEMPERANCE"
Sayyida al-Hurra ibn Banu Rashid al-Mandri al-Wattasi Hakima Tatwan 1510-1542 Moroccan; Allied with the Turkish Corsair Barbaros of Algiers whose large frame was that of an Ox and his Gluttony knew no bounds; Al Hurra controlled the Western Mediterranean Sea while Barbaros controlled the Eastern who was also the Prefect of Tétouan...
Her Martial discipline was consummate of Sufi religious practice, which enabled her to have Total-Self-Control as well as having a Psychic Mindfulness of others and that of her surroundings, which put her in good stead when engaged in Tempering her blade of politics through controlling others Minds.
Some have seen Al Hurra's Spectre haunting Tétouan, as well as being spied walking the markets of Morocco and further places across waters sailing in a ghostly ship of gilded gold with billowing silken sails; Al Hurra's Temperate and Moderate ways of Sufi adept served her well, and what's more as a Dream walking Wish-Fulfilling Succubus Genie she still has a killer figure that's for sure!
LADY ELIZABETH
"GREED & CHARITY"
Lady Elizabeth Killigrew 1570s-1582 English Elizabeth and her husband Sir John lived in Pendennis Castle in Falmouth Harbour. In early 1581 a Spanish ship, the 'Marie of San Sebastian' was blown down Channel by a storm and was forced, dismasted, to thence take refuge in Falmouth harbour. Lady Elizabeth got together her raiding crew and led the Piratical attack on the ship after which she then fenced the proceeds through her shady Coven of Smugglers in order to provide money for the Poor, Sick and Desitute under her care. It is said that Lady Elizabeth was known by the codename of the 'Swan'as well as being secretly a Witch whom followed the Elder faith.
Her Ghost has been seen wandering the grounds around the ruins that was once her abode; Lady Elizabeth verily became a Patron Saint for many Cornish Pirates and Smugglers alike who when to have sojourned within their havens of smoky taverns would drink a first toast in her name in order to attract her Witch Luck and Charity of night-time visiting Succubus.
GRACE O’MALLEY
"SLOTH & DILIGENCE"
Grace O’Malley / GranuaileGrace O’Malley or Granuaile is often described as a sort of "Pirate Queen".
Grace went to sea on her Clan’s ships very early in life; she always had the habit of Monitoring her own Activities in order to guard her self against Laziness as well as steadfastly following the Elder Celtic faith of her people. She belived in the Tuatha De Danann, the children of the Mother Goddess Danu and that of the Faerie faith whom saw her self as being under the protection of the Carrion Crow Warrior Goddess called the Morrigan.
Grace O’Malley died in 1603 and it is said that her Pirate-Queen Ghost haunts the shores of Ireland, most especially the County of Mayo, and should one ever perceive her salacious Spirit within a Dream she will be in the company of the Carrion Crow Queen of all Gaelic Succubae.
ANN BONNY
"WRATH & PATIENCE"
Anne Bonny born Anne Cormac, aliases Ann Bonny and Ann Fulford, possibly also Sarah Bonny 1698-1782/1719-1720 Irish Caribbean Pirate.
Anne Bonny and Mary Read were imprisoned in 1720 and it is believed that the wealthy father of Anne/Ann arranged for her release. It is said that Anne's father had connections amongst the fraternity of Freemason's and that he him self was a 'Thirty-Three Degree' Mason, whereby he was enabled to free his wild and unruly Pirate Daughter; there are also indications that he was a Druid of long lineage, which enabled his involvement in the top Lodges of the order of Freemason's whose members included Royalty. As for his Daughter in her youth she was brought up by a Haitian Nurse who was highly versed in the arts of Voodoo who knew how to sing the Loa from their spiritual abodes, which she initiated Anne into, which indicates that Anne was an Adept at Voodoo, if not a Mambo. Anne married and settled down in Charleston, dying in 1782; however her Ghost still haunts many a Tavern whom seduces with her lithe Succubus beauty ever youthful of wild and wanton nature to behold whom can teach one a thing or two about Voodoo let alone about the Freemason's roots with Druidism within ones Dreams.
Anne might just inform one that the Freemason's are as a blind hiding a continuation of an Elder Faith, which has nothing to do with Solomon's Temple nor that of the Egyptian Pyramids, having more to do with the Standing Stone circles that range far and wide across Europe into the Americas and across Steppe from out of Siberia; she may even relate that the Thirty-Three Degrees of Freemasonry are very much associated with the Anglo-Saxon Thirty-Three Runes, which are said to have been won by the Shamanic deity of Woden when he hung him self into Trance upon the World-Tree of Yggdrassill who was versed in Spell sung Runes of 'Galdr' of which Anne's father knew well of in order to attain his Thirty-Three Degree Rune of 'Gar'.
MARY READ
"ENVY & KINDNESS"
Mary Read, alias Mark Read c.1690-1721/1718-1720 English Caribbean Pirate.
It is said that Mary died in prison in the year 1721; other sources indicate that she was secretly Pardoned by the Crown to thence have become employed as a Spy and Assassin for the secretive Intelligence Service, which had been prior set up by the Occultist and Necromancer Dr John Dee during the reign of Queen Elisabeth the 1st, who had inaugerated a hidden Occult Mind Training school for its operatives. Mary was no doubt enlisted into the Crowns Intelligence Service due to her consummate Acting skills and uncanny Psychic abilities; however, no one knows for sure, her ending is a mystery, but her seducing 'Harem Sex Slave' of a Spirit along with Ann Bonny's haunts many a Tavern still.
When one to Dream of Sex Slave Succubus Mary she can empower one with her Psychic ability as well as to perhaps inform one about Dr John Dee's hidden Mind Training school. She might even inform one that Dr John Dee (1527-1608) of Oxford University was very much inspired by Aristotle (Aristotélēs - 384 BC – 322 BC) who was a Greek Philosopher, a Student of Plato and Teacher of Alexander the Great. Aristotle wrote on many subjects, including Physics, Metaphysics, Poetry, Theatre, Music, Logic, Rhetoric, Politics, Government, Ethics, Biology and Zoology. Together with Plato and Socrates (Plato’s teacher), Aristotle is one of the most important founding figures in Western Philosophy. He was the first to create a comprehensive system of Western Philosophy, encompassing Morality and Aesthetics, Logic and Science, Politics and Metaphysics. little wonder then that the 'Skull and Bones Society' of Yale University remember the date of '322 BC' whose Numbers can be translated into a 'Bind-Rune' of Triple meaning, leading thence to a single Rune of summation; Mary might inform one about such subjects as this and more besides when to Evoke her via ones Third-Eye Triangle of Art Imagination to perceive a most comely Succubus.
CHENG I SAO
"PRIDE & HUMILITY"
Cheng I Sao/Ching Shih; In 1805, Cheng I Sao (wife of Cheng) or Ching Shih became the leader of the infamous RED Flag Fleet, a confederation of Chinese Pirates with over 1500 ships, which hunted around the whole of the coast of China and South to Malaysia.
It is also said that the Ghost of Cheng I Sao haunts the coast of China with her spectral Red Flag fleet of Pirates and when one sees her vast Treasure Ship within ones Dreams it brings Great Good Fortune.
magick_occult_sorcery_shamanism
However, there are also numerous legends, which reveal that Cheng I Sao was very much a Taoist Sorcererss, who had discovered a way to make her self Immortal through various arcane Sexual techniques, which she had indulged in when owning her Whore House in China as well as even attaining Eternal Youth; others relate that she Consciously Reincarnated by using certain Taoist magical practices whom now owns a chain of luxurious Chinese Restaurants and is very much involved with an underground Chinese Occult order who utilise the symbol of the 'RED FLAG' Dragon whose base of operations is in London's China Town; one way or the other Cheng I Sao is still very much around for her story no doubt in part inspired the fantasy film 'Big Trouble in Little China' and may be even of prior influence to have stirred Lewis Carroll's imaginative creation of the Queen of Hearts or Red Queen if he had known of Cheng I Sao, although perhaps not, who knows. When to Dream of Cheng I Sao's visiting Succubus, one might just end up meeting up with her in the flesh.
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